
The client orders that she gives you seem to all be related to unlocking various features of the game. The counter highlighted in the above screenshot is Officer Cofy, and from what I can tell she is by far the most important counter in the Gate area. Additionally once you unlock harvesting, it appears that the monsters that you encounter can start dropping rare materials that are also used as part of these client orders from the Cafe. The fishing nodes seem a little more straight forward and you will either get fish of some sort or some other manner of water dwelling creature. For example this is a “mining” node, but you are also going to get random vegetables and such from it. Once again like so many things most of these don’t make a ton of sense. Once you have visited the Cafe, you will start seeing nodes appearing on planets that allow you to harvest. Make sure you visit the rich old guy at the table, because all of his quests reward a significant amount of coin. The client orders in this area are going to revolve around collecting items on planets or crafting specific items. It makes no sense at all that the crafting stations to build rings and such are in here, but alas this is not a game that entirely makes sense at all times. This was not at all obvious to me, and I initially thought that the cafe was just a social hub where you could go hang out with your friends away from the busy gate area. Visiting this area is going to essentially unlock the various crafting and harvesting systems in the game. The first general tip that I have is don’t sleep on visiting the cafe. I feel like this and pretty much everything else in this game needs a little work when it comes to actually explaining what the hell you are supposed to be doing. These quests are in theory designed to give you a run down of the basics of how you set up your characters, use abilities and train skills. Through much googling I managed to make my way down the list and only have one left which involves queuing up for a specific mission.
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They tell you what to do, but give you zero indication of where and exactly how to do them. The ones that Afin gives you are going to have less than straight forward directions, which seems to be a challenge for all of the client orders I have seen. These are effectively the closest thing that I have seen in the game to traditional MMO “quests”. Afin is Your Extended TutorialĪs soon as you exit your first mission you are going to be introduced to this chap named Afin, and he is going to introduce you to the concept of Client Orders.

Phantasy Star Online 2 is a game of systems within systems and they all seem a little on the nonsense side. Hopefully these posts will suffice for the time being until I get a better understanding of the larger picture. However I do intend to talk some more this morning about things I have figured out about the flow of the game. I still feel like I don’t have anywhere near the amount of knowledge needed to actually write something like that. A few days ago my friend Pete aka Nimgimli made a tweet essentially calling Scop and I out to try and write a post on how to actually play this game.
